class unreal.DMXEntityFixturePatchRef

Bases: unreal.DMXEntityReference

Represents a Fixture Patch from a DMX Library. Used to store a reference to a Fixture Patch outside the DMX Library

C++ Source:

  • Plugin: DMXEngine
  • Module: DMXRuntime
  • File: DMXEntityReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dmx_library (DMXLibrary): [Read-Write] The parent DMX library of the Entity Automatically set when calling SetEntity with a valid Entity.
  • entity_id (Guid): [Read-Write] The entity’s unique ID // Without EditAnywhere here the value is not saved on components in a Level