unreal.DMXEntityFixtureType

class unreal.DMXEntityFixtureType(outer=None, name='None')

Bases: unreal.DMXEntity

DMXEntity Fixture Type

C++ Source:

  • Plugin: DMXEngine
  • Module: DMXRuntime
  • File: DMXEntityFixtureType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dmx_category (DMXFixtureCategory): [Read-Write] DMXCategory
  • dmx_import (DMXImport): [Read-Write] DMXImport
  • modes (Array(DMXFixtureMode)): [Read-Write] Modes
  • name (str): [Read-Write] Name
dmx_category

(DMXFixtureCategory) – [Read-Only] DMXCategory

dmx_import

(DMXImport) – [Read-Only] DMXImport

modes

(Array(DMXFixtureMode)) – [Read-Only] Modes

set_modes_from_dmx_import(dmx_import_asset) → None

Set Modes from DMXImport

Parameters:dmx_import_asset (DMXImport) –