unreal.DMXFixtureSignalFormat
¶
- class unreal.DMXFixtureSignalFormat¶
Bases:
EnumBase
EDMXFixture Signal Format
C++ Source:
Plugin: DMXProtocol
Module: DMXProtocol
File: DMXProtocolTypes.h
- E16_BIT: DMXFixtureSignalFormat¶
0 to 65.535
- Type:
1
- Type:
Uses 2 channels (bytes). Range
- E24_BIT: DMXFixtureSignalFormat¶
0 to 16.777.215
- Type:
2
- Type:
Uses 3 channels (bytes). Range
- E32_BIT: DMXFixtureSignalFormat¶
0 to 4.294.967.295
- Type:
3
- Type:
Uses 4 channels (bytes). Range
- E8_BIT: DMXFixtureSignalFormat¶
0 to 255
- Type:
0
- Type:
Uses 1 channel (byte). Range