unreal.DMXFixtureSubFunction

class unreal.DMXFixtureSubFunction(function_name='', min_value=0, max_value=0)

Bases: unreal.StructBase

DMXFixture Sub Function

C++ Source:

  • Plugin: DMXEngine
  • Module: DMXRuntime
  • File: DMXEntityFixtureType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • function_name (str): [Read-Write] Function Name
  • max_value (uint8): [Read-Write] Maximum value in the range of values that represent this sub function
  • min_value (uint8): [Read-Write] Minimum value in the range of values that represent this sub function
function_name

(str) – [Read-Only] Function Name

max_value

(uint8) – [Read-Only] Maximum value in the range of values that represent this sub function

min_value

(uint8) – [Read-Only] Minimum value in the range of values that represent this sub function