unreal.DMXImportGDTFBeam

class unreal.DMXImportGDTFBeam(name='None', model='None', position=[[0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0]], lamp_type=DMXImportGDTFLampType.DISCHARGE, power_consumption=0.0, luminous_flux=0.0, color_temperature=0.0, beam_angle=0.0, field_angle=0.0, beam_radius=0.0, beam_type=DMXImportGDTFBeamType.WASH, color_rendering_index=0)

Bases: unreal.DMXImportGDTFGeometryBase

DMXImport GDTFBeam

C++ Source:

  • Plugin: DMXEngine
  • Module: DMXRuntime
  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • beam_angle (float): [Read-Write] Beam Angle
  • beam_radius (float): [Read-Write] Beam Radius
  • beam_type (DMXImportGDTFBeamType): [Read-Write] Beam Type
  • color_rendering_index (uint8): [Read-Write] Color Rendering Index
  • color_temperature (float): [Read-Write] Color Temperature
  • field_angle (float): [Read-Write] Field Angle
  • lamp_type (DMXImportGDTFLampType): [Read-Write] Lamp Type
  • luminous_flux (float): [Read-Write] Luminous Flux
  • model (Name): [Read-Write] Model
  • name (Name): [Read-Write] Name
  • position (Matrix): [Read-Write] Position
  • power_consumption (float): [Read-Write] Power Consumption
beam_angle

(float) – [Read-Only] Beam Angle

beam_radius

(float) – [Read-Only] Beam Radius

beam_type

(DMXImportGDTFBeamType) – [Read-Only] Beam Type

color_rendering_index

(uint8) – [Read-Only] Color Rendering Index

color_temperature

(float) – [Read-Only] Color Temperature

field_angle

(float) – [Read-Only] Field Angle

lamp_type

(DMXImportGDTFLampType) – [Read-Only] Lamp Type

luminous_flux

(float) – [Read-Only] Luminous Flux

power_consumption

(float) – [Read-Only] Power Consumption