unreal.DMXImportGDTFFixtureType

class unreal.DMXImportGDTFFixtureType(outer: Object | None = None, name: Name | str = 'None')

Bases: DMXImportFixtureType

DMXImport GDTFFixture Type

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (str): [Read-Write]

  • fixture_type_id (str): [Read-Write]

  • long_name (str): [Read-Write]

  • manufacturer (str): [Read-Write]

  • name (Name): [Read-Write]

  • ref_ft (str): [Read-Write]

  • short_name (str): [Read-Write]

  • thumbnail (Texture2D): [Read-Only]

property description: str

[Read-Only]

Type:

(str)

property fixture_type_id: str

[Read-Only]

Type:

(str)

property long_name: str

[Read-Only]

Type:

(str)

property manufacturer: str

[Read-Only]

Type:

(str)

property name: Name

[Read-Only]

Type:

(Name)

property ref_ft: str

[Read-Only]

Type:

(str)

property short_name: str

[Read-Only]

Type:

(str)