unreal.DMXImportGDTFGeometryBase

class unreal.DMXImportGDTFGeometryBase(name='None', model='None', position=[[0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0]])

Bases: unreal.StructBase

DMXImport GDTFGeometry Base

C++ Source:

  • Plugin: DMXEngine
  • Module: DMXRuntime
  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • model (Name): [Read-Write] Model
  • name (Name): [Read-Write] Name
  • position (Matrix): [Read-Write] Position
model

(Name) – [Read-Only] Model

name

(Name) – [Read-Only] Name

position

(Matrix) – [Read-Only] Position