unreal.DMXPixelMappingFixtureGroupComponent

class unreal.DMXPixelMappingFixtureGroupComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: DMXPixelMappingOutputComponent

Container component for Fixture Items

C++ Source:

  • Plugin: DMXPixelMapping

  • Module: DMXPixelMappingRuntime

  • File: DMXPixelMappingFixtureGroupComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dmx_library (DMXLibrary): [Read-Write]

  • editor_color (LinearColor): [Read-Write]

  • editor_position_with_rotation (Vector2D): [Read-Write]

  • layout_script (DMXPixelMappingLayoutScript): [Read-Write] Layout script for the children of this component (hidden in customizations and displayed in its own panel).

  • lock_in_designer (bool): [Read-Write]

  • parent (DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.

  • position_x (float): [Read-Write]

  • position_y (float): [Read-Write]

  • rotation (double): [Read-Write]

  • size_x (float): [Read-Write]

  • size_y (float): [Read-Write]

  • visible_in_designer (bool): [Read-Write]

property dmx_library: DMXLibrary

[Read-Only]

Type:

(DMXLibrary)