unreal.DMXPixelMappingOutputDMXComponent
¶
- class unreal.DMXPixelMappingOutputDMXComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingOutputComponent
Base class for components that contain a fixture patch to send DMX.
For legacy reasons also used by deprecated DMXPixelMappingScreenComponent
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingOutputDMXComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_blending_quality
(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.color_space
(DMXPixelMappingColorSpace): [Read-Only] The Color Space currently in usecolor_space_class
(type(Class)): [Read-Write] Sets which color space Pixel Mapping sendseditor_color
(LinearColor): [Read-Write] The color displayed in editorfixture_patch_ref
(DMXEntityFixturePatchRef): [Read-Only]lock_in_designer
(bool): [Read-Write]modulator_classes
(Array[type(Class)]): [Read-Write] Modulators applied to the output before sending DMXparent
(DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.position_x
(float): [Read-Write]position_y
(float): [Read-Write]size_x
(float): [Read-Write]size_y
(float): [Read-Write]visible_in_designer
(bool): [Read-Write]
- property cell_blending_quality: DMXPixelBlendingQuality¶
[Read-Only] The quality level to use when averaging colors during downsampling.
- Type:
- property fixture_patch_ref: DMXEntityFixturePatchRef¶
[Read-Only]
- Type: