unreal.DMXPixelMappingOutputDMXComponent

class unreal.DMXPixelMappingOutputDMXComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: DMXPixelMappingOutputComponent

Base class for components that contain a fixture patch to send DMX.

For legacy reasons also used by deprecated DMXPixelMappingScreenComponent

C++ Source:

  • Plugin: DMXPixelMapping

  • Module: DMXPixelMappingRuntime

  • File: DMXPixelMappingOutputDMXComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_blending_quality (DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.

  • color_space (DMXPixelMappingColorSpace): [Read-Only] The Color Space currently in use

  • color_space_class (type(Class)): [Read-Write] Sets which color space Pixel Mapping sends

  • editor_color (LinearColor): [Read-Write] The color displayed in editor

  • fixture_patch_ref (DMXEntityFixturePatchRef): [Read-Only]

  • lock_in_designer (bool): [Read-Write]

  • modulator_classes (Array[type(Class)]): [Read-Write] Modulators applied to the output before sending DMX

  • parent (DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.

  • position_x (float): [Read-Write]

  • position_y (float): [Read-Write]

  • size_x (float): [Read-Write]

  • size_y (float): [Read-Write]

  • visible_in_designer (bool): [Read-Write]

property cell_blending_quality: DMXPixelBlendingQuality

[Read-Only] The quality level to use when averaging colors during downsampling.

Type:

(DMXPixelBlendingQuality)

property fixture_patch_ref: DMXEntityFixturePatchRef

[Read-Only]

Type:

(DMXEntityFixturePatchRef)

property modulator_classes: None

[Read-Only] Modulators applied to the output before sending DMX

Type:

(Array[type(Class)])

render_with_input_and_send_dmx() None

Render with Input and Send DMX deprecated: Deprecated for performance reasons. Instead use ‘Get DMX Pixel Mapping Renderer Component’ and Render only once each tick