unreal.DataSourceFilter

class unreal.DataSourceFilter(outer=None, name='None')

Bases: unreal.Object

Data Source Filter

C++ Source:

  • Plugin: TraceSourceFilters
  • Module: SourceFilteringTrace
  • File: DataSourceFilter.h
does_actor_pass_filter(actor) → bool

Does Actor Pass Filter

Parameters:actor (Actor) –
Returns:
Return type:bool