unreal.DataprepContext

class unreal.DataprepContext(objects=[])

Bases: unreal.StructBase

Experimental struct. Todo add stuct wide comment

C++ Source:

  • Plugin: DataPrepEditor
  • Module: DataprepCore
  • File: DataPrepOperation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • objects (Array(Object)): [Read-Write] This is the objects on which an operation can operate
objects

(Array(Object)) – [Read-Only] This is the objects on which an operation can operate