unreal.DataprepMergeActorsOperation

class unreal.DataprepMergeActorsOperation(outer=None, name='None')

Bases: unreal.DataprepEditingOperation

Collect geometry from selected actors and merge them into single mesh.

C++ Source:

  • Plugin: DataPrepEditor
  • Module: DataprepLibraries
  • File: DataprepEditingOperations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • new_actor_label (str): [Read-Write] Settings to use for the merge operation
  • pivot_point_at_zero (bool): [Read-Write] Whether merged mesh should have pivot at world origin, or at first merged component otherwise
pivot_point_at_zero

(bool) – [Read-Write] Whether merged mesh should have pivot at world origin, or at first merged component otherwise