class unreal.DataprepRecipe(outer=None, name='None')

Bases: unreal.Object

Dataprep Recipe

C++ Source:

  • Plugin: DataPrepEditor
  • Module: DataprepCore
  • File: DataPrepRecipe.h
get_actors() -> Array(Actor)

Returns all actors contained in its attached world

Return type:Array(Actor)
get_assets() -> Array(Object)

Returns all valid assets contained in attached world

Return type:Array(Object)
trigger_pipeline_traversal() → None

Function used to trigger the execution of the pipeline An event node associated to this function must be in the pipeline graph to run it.