unreal.DataprepSelectionTransform

class unreal.DataprepSelectionTransform(outer=None, name='None')

Bases: unreal.DataprepParameterizableObject

Dataprep Selection Transform

C++ Source:

  • Plugin: DataprepEditor
  • Module: DataprepCore
  • File: DataprepSelectionTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • output_can_include_input (bool): [Read-Write] Specifies if input objects that have matching type can be added to the result
execute(objects) -> Array(Object)

Execute the transform

Parameters:objects (Array(Object)) – Input objects the transform will operate on
Returns:out_objects (Array(Object)): Resulting objects after the transform was executed
Return type:Array(Object)
get_additional_keyword() → Text

Allows to add more keywords for when a user is searching for the fetcher in the ui.

Returns:
Return type:Text
get_category() → Text

Allows to change the category of the transform for the ui if needed.

Returns:
Return type:Text
get_display_transform_name() → Text

Allows to change the name of the transform for the ui if needed.

Returns:
Return type:Text
get_tooltip() → Text

Allows to change the tooltip of the transform for the ui if needed.

Returns:
Return type:Text
on_execution(objects) -> Array(Object)

This function is called when the transform is executed. If your defining your transform in Blueprint or Python this is the function to override.

Parameters:objects (Array(Object)) – Input objects the transform will operate on
Returns:out_objects (Array(Object)): Resulting objects after the transform was executed
Return type:Array(Object)