unreal.DataprepSelectionTransform

class unreal.DataprepSelectionTransform(outer: Object | None = None, name: Name | str = 'None')

Bases: DataprepParameterizableObject

Dataprep Selection Transform

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepCore

  • File: DataprepSelectionTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • output_can_include_input (bool): [Read-Write] Specifies if input objects that have matching type can be added to the result

execute(objects) Array[Object]

Execute the transform

Parameters:

objects (Array[Object]) – Input objects the transform will operate on

Returns:

out_objects (Array[Object]): Resulting objects after the transform was executed

Return type:

Array[Object]

get_additional_keyword() Text

Allows to add more keywords for when a user is searching for the fetcher in the ui.

Return type:

Text

get_category() Text

Allows to change the category of the transform for the ui if needed.

Return type:

Text

get_display_transform_name() Text

Allows to change the name of the transform for the ui if needed.

Return type:

Text

get_tooltip() Text

Allows to change the tooltip of the transform for the ui if needed.

Return type:

Text

on_execution(objects) Array[Object]

This function is called when the transform is executed. If your defining your transform in Blueprint or Python this is the function to override.

Parameters:

objects (Array[Object]) – Input objects the transform will operate on

Returns:

out_objects (Array[Object]): Resulting objects after the transform was executed

Return type:

Array[Object]