unreal.DataprepSpawnActorsAtLocation

class unreal.DataprepSpawnActorsAtLocation(outer=None, name='None')

Bases: unreal.DataprepEditingOperation

For each actor in the input set, spawn an actor from the specified Asset at the same position and orientation than the reference

C++ Source:

  • Plugin: DataprepEditor
  • Module: DataprepLibraries
  • File: DataprepEditingOperations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • selected_asset (Object): [Read-Write] Selected Asset
selected_asset

(Object) – [Read-Write] Selected Asset