unreal.DataprepTessellationOperation

class unreal.DataprepTessellationOperation(outer=None, name='None')

Bases: unreal.DataprepOperation

For each static mesh to process, retessellate the mesh if the object contains the required data

C++ Source:

  • Plugin: DatasmithCADImporter
  • Module: DatasmithCoreTechExtension
  • File: DataprepTessellationOperation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chord_tolerance (float): [Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.
  • max_edge_length (float): [Read-Write] Maximum length of any edge in the generated triangles. Smaller values make more triangles.
  • normal_tolerance (float): [Read-Write] Maximum angle between adjacent triangles. Smaller values make more triangles.
chord_tolerance

(float) – [Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.

max_edge_length

(float) – [Read-Write] Maximum length of any edge in the generated triangles. Smaller values make more triangles.

normal_tolerance

(float) – [Read-Write] Maximum angle between adjacent triangles. Smaller values make more triangles.