unreal.DatasmithCameraActorElement

class unreal.DatasmithCameraActorElement(outer: Object | None = None, name: Name | str = 'None')

Bases: DatasmithActorElement

  • UDatasmithCameraActorElement

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DatasmithImporter

  • File: DatasmithUObjectElements.h

get_f_stop() float

Get camera FStop also known as FNumber

Return type:

float

get_focal_length() float

Get camera focal length in millimeters

Return type:

float

get_focus_distance() float

Get camera focus distance in centimeters

Return type:

float

get_look_at_actor() str

Get camera look at actor name

Return type:

str

get_look_at_allow_roll() bool

Get camera look at allow roll state

Return type:

bool

get_post_process() DatasmithPostProcessElement

Get camera’s postprocess

Return type:

DatasmithPostProcessElement

get_sensor_aspect_ratio() float

Get framebuffer aspect ratio (width/height)

Return type:

float

get_sensor_width() float

Get camera sensor width in millimeters

Return type:

float

set_f_stop(f_stop) None

Set camera FStop also known as FNumber

Parameters:

f_stop (float) –

set_focal_length(focal_length) None

Set camera focal length in millimeters

Parameters:

focal_length (float) –

set_focus_distance(focus_distance) None

Set camera focus distance in centimeters

Parameters:

focus_distance (float) –

set_look_at_actor(actor_path_name) None

Set camera look at actor name

Parameters:

actor_path_name (str) –

set_look_at_allow_roll(allow) None

Set camera look at allow roll state

Parameters:

allow (bool) –

set_sensor_aspect_ratio(sensor_aspect_ratio) None

Set framebuffer aspect ratio (width/height)

Parameters:

sensor_aspect_ratio (float) –

set_sensor_width(sensor_width) None

Set camera sensor width in millimeters

Parameters:

sensor_width (float) –