unreal.DatasmithGLTFImportOptions

class unreal.DatasmithGLTFImportOptions(outer=None, name='None')

Bases: unreal.Object

Datasmith GLTFImport Options

C++ Source:

  • Plugin: DatasmithGLTFImporter
  • Module: DatasmithGLTFTranslator
  • File: DatasmithGLTFImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • generate_lightmap_u_vs (bool): [Read-Write] Generate new UV coordinates for lightmapping instead of using the highest index UV set. Turn this on to have Unreal Studio generate lightmap UV sets automatically. Turn this off to try using the highest index existing UV set (if available) as the lightmap UV set. For both cases, geometry without existing UV sets will receive an empty UV set, which will by itself not be valid for use with Lightmass.
  • import_scale (float): [Read-Write] Scale factor used for importing assets, by default: 100, for conversion from meters(glTF) to centimeters(Unreal default).
generate_lightmap_u_vs

(bool) – [Read-Write] Generate new UV coordinates for lightmapping instead of using the highest index UV set. Turn this on to have Unreal Studio generate lightmap UV sets automatically. Turn this off to try using the highest index existing UV set (if available) as the lightmap UV set. For both cases, geometry without existing UV sets will receive an empty UV set, which will by itself not be valid for use with Lightmass.

import_scale

**(float)* – [Read-Write] Scale factor used for importing assets, by default* – 100, for conversion from meters(glTF) to centimeters(Unreal default).