unreal.DatasmithPostProcessElement

class unreal.DatasmithPostProcessElement(outer: Object | None = None, name: Name | str = 'None')

Bases: DatasmithObjectElement

  • UDatasmithPostProcessElement

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DatasmithImporter

  • File: DatasmithUObjectElements.h

get_camera_iso() float

Get camera ISO

Return type:

float

get_camera_shutter_speed() float

Get camera shutter speed in 1/seconds (ie: 60 = 1/60s)

Return type:

float

get_color_filter() LinearColor

Set color filter in linear color scale

Return type:

LinearColor

get_dof() float

Get depth of field multiplier

Return type:

float

get_motion_blur() float

Get motion blur multiplier

Return type:

float

get_saturation() float

Get color saturation

Return type:

float

get_temperature() float

Get color filter temperature in Kelvin

Return type:

float

get_vignette() float

Get vignette amount

Return type:

float

set_camera_iso(camera_iso) None

Set camera ISO

Parameters:

camera_iso (float) –

set_camera_shutter_speed(camera_shutter_speed) None

Set camera shutter speed in 1/seconds (ie: 60 = 1/60s)

Parameters:

camera_shutter_speed (float) –

set_color_filter(color_filter) None

Get color filter in linear color scale

Parameters:

color_filter (LinearColor) –

set_dof(dof) None

Set depth of field multiplier

Parameters:

dof (float) –

set_motion_blur(motion_blur) None

Set motion blur multiplier

Parameters:

motion_blur (float) –

set_saturation(saturation) None

Set color saturation

Parameters:

saturation (float) –

set_temperature(temperature) None

Set color filter temperature in Kelvin

Parameters:

temperature (float) –

set_vignette(vignette) None

Set vignette amount

Parameters:

vignette (float) –