unreal.DatasmithVREDImportOptions

class unreal.DatasmithVREDImportOptions(outer: Object | None = None, name: Name | str = 'None')

Bases: DatasmithFBXImportOptions

Datasmith VREDImport Options

C++ Source:

  • Plugin: DatasmithFBXImporter

  • Module: DatasmithVREDTranslator

  • File: DatasmithVREDImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clean_var (bool): [Read-Write] Removes empty variants, variant sets and invalid options. All discarded items will be logged to console.

  • clip_info_path (FilePath): [Read-Write] Path to the *.clips file. By default it will search for a *.clips file in the same folder as the FBX file, with the same base filename as it

  • import_clip_info (bool): [Read-Write] Uses the *.clips file saved alongside the exported FBX to import information about animation clips and blocks, mirroring VRED’s animation system

  • import_light_info (bool): [Read-Write] Uses the *.lights file saved alongside the exported FBX to import extra information about lights not saved in the FBX file

  • import_mats (bool): [Read-Write] Uses the *.mats file saved alongside the exported FBX for a more accurate material reproduction

  • import_var (bool): [Read-Write] Uses the *.var file saved alongside the exported FBX

  • light_info_path (FilePath): [Read-Write] Path to the *.lights file. By default it will search for a *.light file in the same folder as the FBX file, with the same base filename as it

  • mats_path (FilePath): [Read-Write] Path to the *.mats file. By default it will search for a *.mats file in the same folder as the FBX file, with the same base filename as it

  • texture_dirs (Array[DirectoryPath]): [Read-Write] Where to look for textures

  • var_path (FilePath): [Read-Write] Path to the *.var file. By default it will search for a *.var file in the same folder as the FBX file, with the same base filename as it

property clean_var: bool

[Read-Write] Removes empty variants, variant sets and invalid options. All discarded items will be logged to console.

Type:

(bool)

property clip_info_path: FilePath

[Read-Write] Path to the *.clips file. By default it will search for a *.clips file in the same folder as the FBX file, with the same base filename as it

Type:

(FilePath)

property import_clip_info: bool

[Read-Write] Uses the *.clips file saved alongside the exported FBX to import information about animation clips and blocks, mirroring VRED’s animation system

Type:

(bool)

property import_light_info: bool

[Read-Write] Uses the *.lights file saved alongside the exported FBX to import extra information about lights not saved in the FBX file

Type:

(bool)

property import_mats: bool

[Read-Write] Uses the *.mats file saved alongside the exported FBX for a more accurate material reproduction

Type:

(bool)

property import_var: bool

[Read-Write] Uses the *.var file saved alongside the exported FBX

Type:

(bool)

property light_info_path: FilePath

[Read-Write] Path to the *.lights file. By default it will search for a *.light file in the same folder as the FBX file, with the same base filename as it

Type:

(FilePath)

property mats_path: FilePath

[Read-Write] Path to the *.mats file. By default it will search for a *.mats file in the same folder as the FBX file, with the same base filename as it

Type:

(FilePath)

property var_path: FilePath

[Read-Write] Path to the *.var file. By default it will search for a *.var file in the same folder as the FBX file, with the same base filename as it

Type:

(FilePath)