unreal.DatasmithVariantSetElement
¶
- class unreal.DatasmithVariantSetElement(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DatasmithObjectElement
UDatasmithVariantSetElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
- add_variant(variant) None ¶
Adds an existing variant to this variant set
- Parameters:
variant (DatasmithVariantElement) –
- create_variant(element_name) DatasmithVariantElement ¶
Create a new variant and add it to the parent variant set
- Parameters:
element_name (Name) –
- Return type:
- get_variant(index) DatasmithVariantElement ¶
Gets a variant from this variant set
- Parameters:
index (int32) –
- Return type:
- get_variants_count() int32 ¶
Gets how many variants are in this variant set
- Return type:
int32
- remove_variant(variant) None ¶
Removes a variant from this variant set
- Parameters:
variant (DatasmithVariantElement) –