unreal.DeltaGenVarDataObjectSetVariant

class unreal.DeltaGenVarDataObjectSetVariant(name='', flags=ObjectSetEnabledFlags.NONE, translation=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scaling=[1.0, 1.0, 1.0], visibility=True, center=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Delta Gen Var Data Object Set Variant

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithDeltaGenImporter
  • File: DatasmithDeltaGenImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • center (Vector): [Read-Write] Center
  • flags (ObjectSetEnabledFlags): [Read-Write] Flags
  • name (str): [Read-Write] Name
  • rotation (Rotator): [Read-Write] Rotation
  • scaling (Vector): [Read-Write] Scaling
  • translation (Vector): [Read-Write] Translation
  • visibility (bool): [Read-Write] Visibility
center

(Vector) – [Read-Write] Center

flags

(ObjectSetEnabledFlags) – [Read-Write] Flags

name

(str) – [Read-Write] Name

rotation

(Rotator) – [Read-Write] Rotation

scaling

(Vector) – [Read-Write] Scaling

translation

(Vector) – [Read-Write] Translation

visibility

(bool) – [Read-Write] Visibility