unreal.DeltaGenVarDataObjectSetVariantValue

class unreal.DeltaGenVarDataObjectSetVariantValue(target_node_name_sanitized='None', data_type=ObjectSetDataType.NONE, data=[])

Bases: unreal.StructBase

Delta Gen Var Data Object Set Variant Value

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithDeltaGenTranslator
  • File: DatasmithDeltaGenImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (Array(uint8)): [Read-Write] Data
  • data_type (ObjectSetDataType): [Read-Write] Data Type
  • target_node_name_sanitized (Name): [Read-Write] Target Node Name Sanitized
data

(Array(uint8)) – [Read-Write] Data

data_type

(ObjectSetDataType) – [Read-Write] Data Type

target_node_name_sanitized

(Name) – [Read-Write] Target Node Name Sanitized