unreal.DestructibleDepthParameters
¶
- class unreal.DestructibleDepthParameters¶
Bases:
StructBase
Properties that may be set for all chunks at a particular depth in the fracture hierarchy.
C++ Source:
Plugin: ApexDestruction
Module: ApexDestruction
File: DestructibleMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
impact_damage_override
(ImpactDamageOverride): [Read-Write] Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless one of the override options (see EImpactDamageOverride) is chosen.