unreal.DeviceSnapshots
¶
- class unreal.DeviceSnapshots(entries: None = [])¶
Bases:
StructBase
The struct is a container class that stores instances of FDeviceSnapshot instances. It is a helper class to be used in blueprints as a value of TMap container.
C++ Source:
Plugin: TargetDeviceServicesScripting
Module: TargetDeviceServicesScripting
File: TargetDeviceServicesBPFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
entries
(Array[DeviceSnapshot]): [Read-Write] Stores array of device snapshots.