unreal.DialogueWave

class unreal.DialogueWave(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Dialogue Wave

C++ Source:

  • Module: Engine

  • File: DialogueWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • context_mappings (Array[DialogueContextMapping]): [Read-Write] Mappings between dialogue contexts and associated soundwaves.

  • mature (bool): [Read-Write] true if this dialogue is considered to contain mature/adult content.

  • override_subtitle_override (bool): [Read-Write]

  • spoken_text (str): [Read-Write] A localized version of the text that is actually spoken phonetically in the audio.

  • subtitle_override (str): [Read-Write] A localized version of the subtitle text that should be displayed for this audio. By default this will be the same as the Spoken Text.

  • voice_actor_direction (str): [Read-Write] Provides general notes to the voice actor intended to direct their performance, as well as contextual information to the translator.

property mature: bool

[Read-Only] true if this dialogue is considered to contain mature/adult content.

Type:

(bool)

property override_subtitle_override: bool

[Read-Only]

Type:

(bool)

property spoken_text: str

[Read-Only] A localized version of the text that is actually spoken phonetically in the audio.

Type:

(str)

property subtitle_override: str

[Read-Only] A localized version of the subtitle text that should be displayed for this audio. By default this will be the same as the Spoken Text.

Type:

(str)