unreal.DisplayClusterClusterEventJson

class unreal.DisplayClusterClusterEventJson(is_system_event: bool = False, should_discard_on_repeat: bool = False, name: str = '', type: str = '', category: str = '', parameters: None = {})

Bases: DisplayClusterClusterEventBase

/

Cluster event JSON

/

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterClusterEvent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (str): [Read-Write] Event category (used for discarding outdated events)

  • is_system_event (bool): [Read-Write] Is nDisplay internal event (should never be true for end users)

  • name (str): [Read-Write] Event name (used for discarding outdated events)

  • parameters (Map[str, str]): [Read-Write] Event parameters

  • should_discard_on_repeat (bool): [Read-Write] Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received

  • type (str): [Read-Write] Event type (used for discarding outdated events)

property category: str

[Read-Write] Event category (used for discarding outdated events)

Type:

(str)

property name: str

[Read-Write] Event name (used for discarding outdated events)

Type:

(str)

property parameters: None

[Read-Write] Event parameters

Type:

(Map[str, str])

property type: str

[Read-Write] Event type (used for discarding outdated events)

Type:

(str)