unreal.DisplayClusterConfigurationICVFX_CameraDepthOfField
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraDepthOfField(enable_depth_of_field_compensation: bool = False, automatically_set_distance_to_wall: bool = False, distance_to_wall: float = 0.0, distance_to_wall_offset: float = 0.0, depth_of_field_gain: float = 0.0, compensation_lut: Texture2D = Ellipsis)¶
Bases:
StructBase
Display Cluster Configuration ICVFX Camera Depth Of Field
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
automatically_set_distance_to_wall
(bool): [Read-Write] Allows the ICVFX camera to automatically compute its distance from the stage walls using ray casting every tickcompensation_lut
(Texture2D): [Read-Write] Look-up texture that encodes the specific amount of compensation used for each combination of wall distance and object distancedepth_of_field_gain
(float): [Read-Write] A gain factor that scales the amount of depth of field blur rendered on the walldistance_to_wall
(float): [Read-Write] The distance from the ICVFX camera to the wall it is pointing atdistance_to_wall_offset
(float): [Read-Write] An offset applied to DistanceToWall (applied regardless of whether DistanceToWall is automatically set)enable_depth_of_field_compensation
(bool): [Read-Write] Enables depth of field correction on the wall, which dynamically adjusts the size of the defocus circle of confusion to compensate for the real-world camera blur when shooting the wall
- property automatically_set_distance_to_wall: bool¶
[Read-Write] Allows the ICVFX camera to automatically compute its distance from the stage walls using ray casting every tick
- Type:
(bool)
- property compensation_lut: Texture2D¶
[Read-Write] Look-up texture that encodes the specific amount of compensation used for each combination of wall distance and object distance
- Type:
- property depth_of_field_gain: float¶
[Read-Write] A gain factor that scales the amount of depth of field blur rendered on the wall
- Type:
(float)
- property distance_to_wall: float¶
[Read-Write] The distance from the ICVFX camera to the wall it is pointing at
- Type:
(float)