unreal.DisplayClusterConfigurationRectangle

class unreal.DisplayClusterConfigurationRectangle(x: int = 0, y: int = 0, w: int = 0, h: int = 0)

Bases: StructBase

All configuration UObjects should inherit from this class.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Base.h

Editor Properties: (see get_editor_property/set_editor_property)

  • h (int32): [Read-Write]

  • w (int32): [Read-Write]

  • x (int32): [Read-Write]

  • y (int32): [Read-Write]

property h: int

[Read-Write]

Type:

(int32)

property w: int

[Read-Write]

Type:

(int32)

property x: int

[Read-Write]

Type:

(int32)

property y: int

[Read-Write]

Type:

(int32)