unreal.DisplayClusterConfigurationTile_Overscan
¶
- class unreal.DisplayClusterConfigurationTile_Overscan(enabled: bool = False, oversize: bool = False, optimize_tile_overscan: bool = False, mode: DisplayClusterConfigurationViewportOverscanMode = Ellipsis, all_sides: float = 0.0)¶
Bases:
StructBase
Display Cluster Configuration Tile Overscan
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Tile.h
Editor Properties: (see get_editor_property/set_editor_property)
all_sides
(float): [Read-Write] Overscan value for all sides.enabled
(bool): [Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.mode
(DisplayClusterConfigurationViewportOverscanMode): [Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.optimize_tile_overscan
(bool): [Read-Write] Optimize overscan values on boundary tiles. When enabled, tile sides not in contact with other tiles will use zero overscan.oversize
(bool): [Read-Write] Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan.
- property enabled: bool¶
[Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.
- Type:
(bool)
- property mode: DisplayClusterConfigurationViewportOverscanMode¶
[Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.