unreal.DisplayClusterConfigurationViewport_Overscan

class unreal.DisplayClusterConfigurationViewport_Overscan(enabled: bool = False, mode: DisplayClusterConfigurationViewportOverscanMode = Ellipsis, left: float = 0.0, right: float = 0.0, top: float = 0.0, bottom: float = 0.0, oversize: bool = False)

Bases: StructBase

Display Cluster Configuration Viewport Overscan

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ViewportOverscan.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bottom (float): [Read-Write] Bottom

  • enabled (bool): [Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.

  • left (float): [Read-Write] Left

  • mode (DisplayClusterConfigurationViewportOverscanMode): [Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.

  • oversize (bool): [Read-Write] Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan.

  • right (float): [Read-Write] Right

  • top (float): [Read-Write] Top

property bottom: float

[Read-Write] Bottom

Type:

(float)

property enabled: bool

[Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.

Type:

(bool)

property left: float

[Read-Write] Left

Type:

(float)

property mode: DisplayClusterConfigurationViewportOverscanMode

[Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.

Type:

(DisplayClusterConfigurationViewportOverscanMode)

property oversize: bool

[Read-Write] Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan.

Type:

(bool)

property right: float

[Read-Write] Right

Type:

(float)

property top: float

[Read-Write] Top

Type:

(float)