unreal.DisplayClusterInputBinding

class unreal.DisplayClusterInputBinding(vrpn_channel=0, target=[])

Bases: unreal.StructBase

Binding description. Maps VRPN device channel to an UE4 FKey

C++ Source:

  • Plugin: nDisplay
  • Module: DisplayClusterInput
  • File: DisplayClusterInputTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target (Key): [Read-Write] Target
  • vrpn_channel (int32): [Read-Write] Vrpn Channel
target

(Key) – [Read-Write] Target

vrpn_channel

(int32) – [Read-Write] Vrpn Channel