unreal.DistributionFloatParameterBase
¶
- class unreal.DistributionFloatParameterBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DistributionFloatConstant
Distribution Float Parameter Base
C++ Source:
Module: Engine
File: DistributionFloatParameterBase.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_baked
(bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the timeconstant
(float): [Read-Write] This float will be returned for all values of time.max_input
(float): [Read-Write] todo documentmax_output
(float): [Read-Write] todo documentmin_input
(float): [Read-Write] todo documentmin_output
(float): [Read-Write] todo documentparam_mode
(DistributionParamMode): [Read-Write] todo documentparameter_name
(Name): [Read-Write] todo document
- get_float_distribution_parameter_values() -> (out_parameter_name=Name, out_min_input=float, out_max_input=float, out_min_output=float, out_max_output=float)¶
Get Float Distribution Parameter Values
- Returns:
out_parameter_name (Name):
out_min_input (float):
out_max_input (float):
out_min_output (float):
out_max_output (float):
- Return type:
tuple