unreal.DynamicOnFinalPassRendered
¶
- class unreal.DynamicOnFinalPassRendered(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Dynamic on Final Pass Rendered Delegate Signature
- Parameters:
comp_element (CompositingElement) –
texture (Texture) –
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElement.h