unreal.EditorScriptingCreateProxyMeshActorOptions

class unreal.EditorScriptingCreateProxyMeshActorOptions(destroy_source_actors: bool = False, new_actor_label: str = '', rename_components_from_source: bool = False, spawn_merged_actor: bool = False, base_package_name: str = '', mesh_proxy_settings: MeshProxySettings = Ellipsis)

Bases: CreateProxyMeshActorOptions

deprecated: ‘EditorScriptingCreateProxyMeshActorOptions’ was renamed to ‘CreateProxyMeshActorOptions’.