unreal.FXSystemAsset

class unreal.FXSystemAsset(outer=None, name='None')

Bases: unreal.Object

FXSystem Asset

C++ Source:

  • Module: Engine
  • File: ParticleSystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_pool_size (uint32): [Read-Write] Max number of components of this system to keep resident in the world component pool.