unreal.FieldPhysicsType

class unreal.FieldPhysicsType

Bases: EnumBase

EField Physics Type

C++ Source:

  • Module: Chaos

  • File: FieldSystemTypes.h

FIELD_ACTIVATE_DISABLED: FieldPhysicsType

Activate all the disabled particles for which the field value will be 0

Type:

16

FIELD_ANGULAR_TORQUE: FieldPhysicsType

Add a vector field to the particles angular torque.

Type:

7

FIELD_ANGULAR_VELOCIY: FieldPhysicsType

Add a vector field to the particles angular velocity.

Type:

6

FIELD_COLLISION_GROUP: FieldPhysicsType

Set the particles collision group.

Type:

15

FIELD_DISABLE_THRESHOLD: FieldPhysicsType

Disable the particles if their linear and angular velocity are less than the threshold.

Type:

9

FIELD_DYNAMIC_STATE: FieldPhysicsType

Set the dynamic state of a particle (static, dynamic, kinematic…)

Type:

1

FIELD_EXTERNAL_CLUSTER_STRAIN: FieldPhysicsType

Apply an external strain over the particles. If this strain is over the internal one, the cluster will break.

Type:

3

FIELD_INTERNAL_CLUSTER_STRAIN: FieldPhysicsType

Add a strain field to the particles internal one.

Type:

8

FIELD_KILL: FieldPhysicsType

Disable the particles for which the field will be higher than 0.

Type:

4

FIELD_LINEAR_FORCE: FieldPhysicsType

Add a vector field to the particles linear force.

Type:

2

FIELD_LINEAR_VELOCITY: FieldPhysicsType

Add a vector field to the particles linear velocity.

Type:

5

FIELD_SLEEPING_THRESHOLD: FieldPhysicsType

Set particles in sleeping mode if their linear and angular velocity are less than the threshold.

Type:

10