unreal.FlipbookCollisionMode

class unreal.FlipbookCollisionMode

Bases: EnumBase

EFlipbook Collision Mode

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2D

  • File: PaperFlipbook.h

EACH_FRAME_COLLISION: FlipbookCollisionMode

This setting is not recommended and is very expensive, recreating the physics state every frame)

Type:

2

Type:

The flipbook changes collision each frame based on the animation (Note

FIRST_FRAME_COLLISION: FlipbookCollisionMode

The flipbook has non-animated collision based on the first frame of the animation

Type:

1

NO_COLLISION: FlipbookCollisionMode

The flipbook has no collision

Type:

0