unreal.FloatingPropertiesSettings

class unreal.FloatingPropertiesSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Floating Properties Settings

C++ Source:

  • Plugin: FloatingProperties

  • Module: FloatingProperties

  • File: FloatingPropertiesSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write]

  • property_anchors (Map[FloatingPropertiesClassProperty, FloatingPropertiesClassPropertyAnchor]): [Read-Write]

  • property_positions (Map[FloatingPropertiesClassProperty, FloatingPropertiesClassPropertyPosition]): [Read-Write]

  • saved_values (Map[FloatingPropertiesClassProperty, FloatingPropertiesClassProperties]): [Read-Write]

property enabled: bool

[Read-Write]

Type:

(bool)

property property_anchors: None

[Read-Write]

Type:

(Map[FloatingPropertiesClassProperty, FloatingPropertiesClassPropertyAnchor])

property property_positions: None

[Read-Write]

Type:

(Map[FloatingPropertiesClassProperty, FloatingPropertiesClassPropertyPosition])

property saved_values: None

[Read-Write]

Type:

(Map[FloatingPropertiesClassProperty, FloatingPropertiesClassProperties])