unreal.FontCacheType

class unreal.FontCacheType

Bases: EnumBase

Enumerates supported font caching types.

C++ Source:

  • Module: Engine

  • File: Font.h

OFFLINE: FontCacheType

The font is using offline caching (this is how UFont traditionally worked).

Type:

0

RUNTIME: FontCacheType

The font is using runtime caching (this is how Slate fonts work).

Type:

1