unreal.FontRasterizationMode
¶
- class unreal.FontRasterizationMode¶
Bases:
EnumBase
Enumerates supported font rasterization modes.
C++ Source:
Module: SlateCore
File: FontSdfSettings.h
- BITMAP: FontRasterizationMode¶
Glyphs are rasterized directly into alpha mask bitmaps per size and skew.
- Type:
0
- MSDF: FontRasterizationMode¶
Glyphs are first rasterized into multi-channel signed distance fields, which are size and skew agnostic.
- Type:
1