unreal.FractureToolCluster

class unreal.FractureToolCluster(outer=None, name='None')

Bases: unreal.FractureToolVoronoiBase

Fracture Tool Cluster

C++ Source:

  • Plugin: ChaosEditor
  • Module: FractureEditor
  • File: FractureToolCluster.h

Editor Properties: (see get_editor_property/set_editor_property)

  • common_settings (FractureCommonSettings): [Read-Write] Fracture Settings
  • settings (FractureClusterSettings): [Read-Write] virtual void ExecuteFracture() {} virtual bool CanExecuteFracture() { return true; }