unreal.FrictionCombineMode

class unreal.FrictionCombineMode

Bases: EnumBase

EFriction Combine Mode

C++ Source:

  • Module: PhysicsCore

  • File: PhysicsSettingsEnums.h

AVERAGE: FrictionCombineMode

(a+b)/2

Type:

0

Type:

Uses the average value of the materials touching

MAX: FrictionCombineMode

max(a,b)

Type:

3

Type:

Uses the maximum value of materials touching

MIN: FrictionCombineMode

min(a,b)

Type:

1

Type:

Uses the minimum value of the materials touching

MULTIPLY: FrictionCombineMode

a*b

Type:

2

Type:

Uses the product of the values of the materials touching