unreal.GLTFMaterialBakeSize

class unreal.GLTFMaterialBakeSize(x: int = 0, y: int = 0, auto_detect: bool = False)

Bases: StructBase

GLTFMaterial Bake Size

C++ Source:

  • Plugin: GLTFExporter

  • Module: GLTFExporter

  • File: GLTFMaterialUserData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_detect (bool): [Read-Write] If enabled, bake size is based on the largest texture used in the material input’s expression graph. If none found, bake size will fall back to the explicit dimensions.

  • x (int32): [Read-Write]

  • y (int32): [Read-Write]

property auto_detect: bool

[Read-Write] If enabled, bake size is based on the largest texture used in the material input’s expression graph. If none found, bake size will fall back to the explicit dimensions.

Type:

(bool)

property x: int

[Read-Write]

Type:

(int32)

property y: int

[Read-Write]

Type:

(int32)