unreal.GameplayCueEvent

class unreal.GameplayCueEvent

Bases: EnumBase

Indicates what type of action happened to a specific gameplay cue tag. Sometimes you will get multiple events at once

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

EXECUTED: GameplayCueEvent

Called when a GameplayCue is executed, this is used for instant effects or periodic ticks

Type:

2

ON_ACTIVE: GameplayCueEvent

Called when a GameplayCue with duration is first activated, this will only be called if the client witnessed the activation

Type:

0

REMOVED: GameplayCueEvent

Called when a GameplayCue with duration is removed

Type:

3

WHILE_ACTIVE: GameplayCueEvent

Called when a GameplayCue with duration is first seen as active, even if it wasn’t actually just applied (Join in progress, etc)

Type:

1