unreal.GameplayCueNotify_UnitTest

class unreal.GameplayCueNotify_UnitTest(outer: Object | None = None, name: Name | str = 'None')

Bases: GameplayCueNotify_Static

Helper GameplayCueNotify that is used for unit testing. Note: Since this is a GCN_Static, we’re using the CDO during testing

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueTests.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gameplay_cue_tag (GameplayTag): [Read-Write] Tag this notify is activated by

  • is_override (bool): [Read-Write] Does this Cue override other cues, or is it called in addition to them? E.g., If this is Damage.Physical.Slash, we wont call Damage.Physical afer we run this cue.