unreal.GameplayCueNotify_UnitTest
¶
- class unreal.GameplayCueNotify_UnitTest(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameplayCueNotify_Static
Helper GameplayCueNotify that is used for unit testing. Note: Since this is a GCN_Static, we’re using the CDO during testing
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueTests.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_cue_tag
(GameplayTag): [Read-Write] Tag this notify is activated byis_override
(bool): [Read-Write] Does this Cue override other cues, or is it called in addition to them? E.g., If this is Damage.Physical.Slash, we wont call Damage.Physical afer we run this cue.