unreal.GameplayEffectUIData_TextOnly

class unreal.GameplayEffectUIData_TextOnly(outer: Object | None = None, name: Name | str = 'None')

Bases: GameplayEffectUIData

UI data that contains only text. This is mostly used as an example of a subclass of UGameplayEffectUIData. If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass of UGameplayEffectUIData.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectUIData_TextOnly.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (Text): [Read-Write]

  • editor_friendly_name (str): [Read-Only] Friendly name for displaying in the Editor’s Gameplay Effect Component Index (See: UGameplayEffect::GEComponents). We set EditCondition False here so it doesn’t show up otherwise.

property description: Text

[Read-Only]

Type:

(Text)