unreal.GameplayModOp

class unreal.GameplayModOp

Bases: EnumBase

Defines the ways that mods will modify attributes. Numeric ones operate on the existing value, override ignores it

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

ADDITIVE: GameplayModOp

Numeric.

Type:

0

DIVISION: GameplayModOp

Numeric.

Type:

2

MAX: GameplayModOp

This must always be at the end.

Type:

4

MULTIPLICITIVE: GameplayModOp

Numeric.

Type:

1

OVERRIDE: GameplayModOp

Other.

Type:

3