unreal.GameplayTagEventType
¶
- class unreal.GameplayTagEventType¶
Bases:
EnumBase
Rather a tag was added or removed, used in callbacks
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
- ANY_COUNT_CHANGE: GameplayTagEventType¶
Event happens any time tag “count” changes
- Type:
1
- NEW_OR_REMOVED: GameplayTagEventType¶
Event only happens when tag is new or completely removed
- Type:
0