unreal.GenlockedTimecodeProvider

class unreal.GenlockedTimecodeProvider(outer: Object | None = None, name: Name | str = 'None')

Bases: TimecodeProvider

This timecode provider base class will try to use the engine genlock sync to adjust its count.

C++ Source:

  • Module: TimeManagement

  • File: GenlockedTimecodeProvider.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_delay (float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecode

  • use_genlock_to_count (bool): [Read-Write] Use Genlock Sync to update Timecode count